Beziers ======= Back in '94, I discovered Bezier curves in Draw (well, I discovered them much earlier and it was only by the time I had the mathematical understanding to do anything useful). Pure Maths at the time was being somewhat dull (I think we were doing integration or something and bezier curves seemed much more... practical) so I spent a little time investigating and wrote up my notes on this for myself. The file Maths/zip contains an archive of the DrawFiles and the Impression document that details the things that I found and how I understood them to be. It might not be fully mathematically accurate but it covers my understanding pretty much. I've lost the old 6502 assembler that I wrote to render bezier curves using recursive splitting, but the mathematical method is reasonably simple so I've used that on a number of occassions. When I've felt bored, I've written little programs that demonstrate the higher-order bezier curves as well; these can be found in the Beziers.zip directory. These are BASIC programs, simply written and I haven't really looked at them recently except to check that the curves look correct. -- Justin Fletcher